Dreamscape
Oliver Quinton
Digital Art (Adobe Photoshop)
2025
In class my first idea was the famous painting “The Nightmare” by Henry Fuseli. I planned to place myself lying on a couch set in a grassy field in the woods at night, but as I returned to the piece it didn’t feel right and I lost motivation to continue. I went back to the drawing board and tried to sketch new ideas, but nothing came. Then I remembered one of my favorite drawings, “Relativity” by M. C. Escher. Seeing that drawing shifted my thinking: what if you were trapped inside Escher’s world with copies of yourself?
That idea grew into a concept about being left alone with yourself. I wanted to express the saying “There’s nothing worse than being left alone with your thoughts,” but I twisted it—rather than being stuck with thoughts, you’re stuck with literal versions of yourself, forced to confront the good and the bad. I staged multiple selves in the scene to show different reactions and states, so the image feels claustrophobic and surreal.
Technically I used masking layers to add lighting and unify the final image, but the hardest part was the staging and photography. Getting the right perspective, consistent scale, and believable shadows for each copy of myself was tricky. Aligning camera angles and matching eye lines required many retakes and careful planning to make the composite read convincingly. In the end the challenge paid off: the image communicates the unsettling intimacy of being alone with the self, while nodding to Escher’s impossible architecture.
American Gothic Redesign
Oliver Quinton
Digital Art (Adobe Illustrator)
2025
For my rework of the American Gothic piece It was the two main characters in the anime Dan Da Dan. This was definitely tricky to do, to put the characters into Adobe Illustrator, I had to first use photoshop to dissect the Png background from them, and then add them back into the Adobe Illustrator. I wanted to make it more like a real magazine you would read in Japan, which began my research on magazine styles and how different the Japanese style is to our magazines, which I thought was really cool and interesting.
Sound Walk
Oliver Quinton
Digital Art (Adobe Audition)
2025
I went to the Farmer’s Market in Old Town Scottsdale to do my SoundWalk. I began brainstorming some ideas for a story that the listener could imagine with the sounds I provided. I started by putting all the sounds I recorded in Audition, ensuring they sounded good. Then, I visited a royalty-free sound effect website, where I obtained the rest of the sounds. The theme or story I wanted to convey was about you, the listener, being on the run from something and seeking help from an outside source. I used the sounds of the farmer's market to imitate a festival that the person on the radio warns the listener about, such as the music and specific sounds like a car engine and groups of people talking. I experimented with the audio by using the left and right ear of the headphones to create the illusion that the listener was walking away from the festival. Finally, the SoundWalk concludes with the listener getting into a car and then driving away. The inspiration for this final bit was the last episode of Breaking Bad, where Jesse enters the Elcomino and drives away.
Final Animation
Oliver Quinton
Digital Art (Stop Motion/Premiere Pro)
2025
When I began this project, I had a vision. I spent the time trying to pull it together, and I thought I was making some progress when, in the final hour, I sadly came to terms with the fact that my idea was just too challenging to pull together. This reality left me realizing I had to come up with an entirely new concept. As I browsed my house for inspiration, I found my old Lego set. I dug through the big plastic bins, trying to figure out how to use the Legos in a stop-motion film. After thinking for a while, I came up with the idea of a race track. Then it just came together. Alongside the Legos in our garage, I found the sand from an old sand tray we had. As I created the set, I was reminded that when my twin and I were around ten years old, we desperately wanted to make a stop-motion film. So, this was my chance. I am thankful I was able to pull something together, and it was really great to create something I dreamed of as a young kid.
Parody Trailer
Oliver Quinton
Digital Art (Premiere Pro)
2025
When I first began searching for a film to parody, I reviewed multiple options. However, I ultimately chose the movie El Camino. Not only is it an outstanding film in its own right, but the trailer is also very well done, and it happens to be a personal favorite of mine. It has some very impressive camera work and cinematography. Despite some initial challenges, I had an idea to parody this trailer into something that people may relate to, such as test scores or grade scores, which I demonstrated in the very first shot. Adding more to this at the end of the trailer for El Camino, Jesse is asked if he's ready, and I'll be asked by my dad if I'm ready to take the test that will improve my grade. All of these things helped to make the trailer less daunting, which made the whole process go more smoothly. In terms of story boards, I came up with the idea of making my parody about passing a test and then I went basically frame by frame from the trailer. Each place I tried to recreate what was in the trailer but making it make sense in terms of my story of passing a test